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Sensitivity Settings Generator

Copying a pro player’s sensitivity code almost never works, because their numbers were tuned for their screen, their grip and their gyroscope habit. This builds a set for yours instead.

Your setup

Change anything and the numbers on the right update instantly.

6.5
Grip style
Gyroscope

Your finger handles hip fire, the gyro handles scoped recoil.

Play style

These are a starting point, not a finished setup. Take them into the training ground, spray a wall at 50 m, and adjust in steps of about 5. Read the full sensitivity guide for how to tune them properly.

Your settings

Enter these in Settings → Sensitivity in PUBG Mobile.

Camera sensitivity

Third person, no scope 118
First person, no scope 112
Red Dot, Holographic, Aim Assist 62
2× scope 48
3× scope, Win94 34
4× scope, VSS 26
6× scope 17
8× scope 13

Controls how fast the world turns when you swipe without aiming.

ADS sensitivity

Third person, no scope 92
First person, no scope 88
Red Dot, Holographic, Aim Assist 51
2× scope 39
3× scope, Win94 27
4× scope, VSS 22
6× scope 14
8× scope 11

Controls turning speed while you are scoped in and firing.

Gyroscope sensitivity

Third person, no scope 240
First person, no scope 240
Red Dot, Holographic, Aim Assist 240
2× scope 238
3× scope, Win94 204
4× scope, VSS 164
6× scope 106
8× scope 77

Controls how far the view moves when you tilt the phone.

How this calculator works

There is no secret formula inside PUBG Mobile that converts a phone into a sensitivity value, so anyone claiming to have one is guessing. What this tool does instead is start from a baseline that works well for the most common setup — a 6.5-inch phone, three-finger claw, gyroscope on for scopes, balanced play — and then adjust it for the things that genuinely change how far your finger has to travel.

Screen size

PUBG Mobile treats a swipe as a percentage of screen width, not as a physical distance. On a bigger screen the same percentage is more centimetres of glass, so a large phone needs slightly lower numbers to feel the same. The adjustment here is about 4.5% per inch away from 6.5.

Grip style

A two-finger player aims with the same thumb that moves them, so each swipe is short and needs to turn further — the values go up. A five-finger claw player has a dedicated aiming finger with the full screen to work with, so the values come down and precision goes up. This is the single biggest reason a code copied from a pro feels wrong: nearly all of them play four- or five-finger.

Gyroscope

This one confuses people constantly. If your gyroscope is doing the recoil control, your ADS sensitivity should come down, not up — otherwise your finger and the gyro fight each other and your crosshair oscillates. That is why switching to “Always on” above drops every ADS number by roughly 30%.

Play style

Aggressive players spend their fights inside 50 m, where fast turns matter more than precision, so close-range values rise. Players who hold angles and shoot at range want the opposite. The shift is deliberately small — about 10% — because play style should nudge your settings, not define them.

Test properly before you commit. Go to the training ground, stand 50 m from a wall, and fire a full magazine at a single point with an M416 and a compensator. If your spray climbs left, your ADS is too low; if it whips past the target when you correct, it is too high. Adjust by 5 at a time and re-test. Ten minutes of this beats a month of copied codes.

Frequently asked

Why can’t I just paste a sensitivity code?

You can — the game supports sharing codes — but a code carries only numbers, not context. It was built for a specific screen, grip, gyroscope habit and, often, a 120 Hz display the person sharing it did not mention. That is why the same “no recoil” code feels perfect for one player and unusable for the next.

Should ADS be higher or lower than camera sensitivity?

Lower, in almost every case. Camera sensitivity is for looking around quickly; ADS is for holding a crosshair on a moving target while a gun is pushing it upward. Those need different speeds, and players who set them equal usually end up over-correcting.

Do these values work for PUBG on PC or console?

No. This is built for PUBG MOBILE’s touch and gyroscope sensitivity scale, which does not map onto mouse DPI or controller stick sensitivity.